BHT Research & Innovation logo
BRAInLAB
BHT Research & Innovation
Project Ember · Immersive technology

Rebuilding burns training in mixed reality

Project Ember, a clinician-led programme from Buckinghamshire Healthcare NHS Trust, places realistic digital burns onto a physical mannequin. The goal is a generation of surgeons trained on the full range of patients they will actually meet — and it has now earned a 2026 Unity for Humanity award and grant.

2026 Unity for Humanity award winner
Mixed reality Burns care Surgical education BHT R&I
A mixed reality view through a headset: a digital burn injury rendered on a physical training mannequin, with the caption ‘Using mixed reality for immersive surgeon training’ and a live burn coverage reading of 3.5%

Why this matters

180,000Deaths from burn injuries worldwide every year, most in low- and middle-income countries (WHO)
10,000Hospital admissions for burn injuries in the UK each year
~£120KTypical cost of a single conventional burns training mannequin
Top 10Burns education and training is one of the NIHR top ten priorities in global burns research

The challenge

Simulation with mannequins is the gold standard in burns training, and Stoke Mandeville Hospital runs a nationally recognised simulation course built on it. The equipment is the constraint. A single mannequin costs in the region of £120,000, and the prosthetic burns overlaid onto it are hand-painted by specialists and wear out with use.

Most mannequins also present a single skin tone and a single age. Trainees therefore see a narrow slice of the patients and injuries they will go on to treat, and access to the course itself is limited by cost and geography. Meanwhile, most burn deaths occur in countries where this kind of training capacity barely exists at all.

A clinician wearing a mixed reality headset assesses a digital burn on a mannequin arm

A digital burn on a physical patient

Through a mixed reality headset or a handheld screen, Project Ember renders a realistic digital burn directly onto a standard mannequin. The injury stays locked in place as the trainee moves around and examines it, so the assessment feels like a clinical encounter rather than a screen exercise.

Every scenario is adjustable. Instructors set the depth, size, cause and location of the burn, together with the age and characteristics of the patient. One mannequin can now present a different clinical challenge in every single session.

Built for every patient

The platform includes a dynamic skin tone engine, so each burn can be visualised across the full spectrum of skin tones. Burn injuries present differently on different skin, and training materials have historically covered a narrow band of presentations. Widening that exposure before clinicians meet real patients supports more accurate assessment and more equitable care.

A rendered digital burn injury shown on a mannequin arm A trainer views the digital burn on a mannequin arm through a handheld phone screen
The in-headset training view: patient details, an ABCDE checklist and a live burn coverage reading overlaid on the mannequin, streaming to three remote viewers
The live training view — patient details, an A-to-E assessment checklist and burn coverage, streamed to trainers in real time.

Three steps to a new patient

1

Define the patient

Set the age, skin tone and characteristics of the patient to build the clinical context for the scenario.

Application interface for defining patient information, including age, sex, weight and skin tone
2

Specify the burn

Choose the depth, size, cause and location of the injury. The digital burn renders on the mannequin in real time.

Application interface for specifying burn parameters, including coverage, maximum thickness and whether the burn is circumferential
3

Train with your patient

Assess the patient in mixed reality. Trainers can follow the assessment live and give feedback as it happens.

Application interface showing the live training view with patient details and burn coverage

Built in partnership

Project Ember is what structured collaboration between the NHS and its design and technology partners looks like in practice.

Technology

Unity

Project Ember is a 2026 Unity for Humanity award and grant winner. The platform is built on Unity's real-time 3D engine, and the grant will fund the next phase of development, a broader scenario library and formal validation of the training experience.

Read the announcement
Design & engineering

Team Consulting

Team Consulting partnered with our clinicians on the proof of concept, producing a working mixed reality demonstrator in two days, built in Unity and tested on a Magic Leap 2 headset. That early de-risking is why the project could move quickly and cheaply to this stage.

Read their case study
Clinical foundation

SOBS Burn Simulation Course

The clinical spine of the platform is the nationally recognised burn simulation course hosted at Stoke Mandeville Hospital. Project Ember digitises that expertise so it can travel far beyond a single simulation suite.

Ask about the course

From the team

Project Ember is led by Mr Ryan Kerstein (Consultant Plastic Surgeon), Dr Stefan Hudson (Clinical Innovation Fellow) and Mr Sipan Shahnazari (Plastic Surgery Resident and Clinical Innovation Fellow), supported by the BHT Research and Innovation team.

Burns training has been rationed by the cost of the kit for decades. Project Ember removes that ceiling. Any hospital with a mannequin and a headset can now train its clinicians on patients of every age and every skin tone.
— Mr Ryan Kerstein, Consultant Plastic Surgeon and Associate Medical Director for Research and Innovation, BHT

Want to explore immersive technology with BRAInLAB?

We work with clinicians and with partners across industry and academia to take healthcare problems from idea to working solution. If Project Ember has sparked an idea, we would like to hear about it.

Get in touch
The BRAInLAB — the Buckinghamshire Research & Innovation Lab, with 3D printers, workstations and a neon BRAInLAB sign